SpacetraderGame reference

Ships & configurations

Compare ship classes and inspect their 3D hulls, cargo capacity, fittings and upgrades. Switch to armament and defenses to compare loadouts before choosing your next ship.

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Visible fittings

Class design

Individual design review

      Preview conditions

      These conditions affect operating mass and performance. Integrity also changes the artwork. They do not create additional upgrade configurations.

      Fittings

      Hull + installed upgrades

      Cargo & fitting space

      Factory systems are already included in the base layout. Kinetic and ordnance services, empty magazine hardware, shield generators and sensors reserve hold space per ship. Carried ammunition takes additional space: 15 kg per regular round, 80 kg per missile and 350 kg per torpedo. Lasers are energy based and use no cargo space. Armor, external engine and tank fittings use no hold space. Cargo expansion increases the gross hold.

      Fittings and ammunition reserve weight and volume. Each trade lot contains 250 kg net material; its packaging adds tare and packed volume. The number of lots that fits depends on the good and both remaining hold limits. Removing ammunition frees its space. Torpedo and railgun services take more space than lighter weapon systems.

      Fitted armament & defenses

      Configuration statistics

      Changes are measured against this ship’s standard fittings under the same preview conditions.

      Fitting prices